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I predicted last week that the Diablo III auction house will be the target of some far-flung, made-up issue that permeates the news cycle for all of 20 minutes before dispersing into a gentle night sky.
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No, it is a very real fear that the RMAH would cause some problems. How could the real money auction house even be conceived without a worst-case scenario list? It's out there, and I wish that I had it. Players don't want to feel forced to spend real money in a game they have already paid for, and companies want to provide a fun and reliable service. The potential backlash to the real money auction house in Diablo III had and still has the potential to be a polarizing issue, despite the often-overlooked fact that participation in the auction house is entirely optional. Ultimately, the ability to cash out after making a real money sale on the real money action house will be removed from the South Korean version of the game, most likely. I can only imagine Morhaime, standing tall against the backdrop of the Blizzard flag at the Blizzard South Korean Consulate building, a stadium alight with StarCraft II TvT off in the distance. No, Mike Morhaime went to South Korea in September and tried to talk it out. I'm sorry to cut the story so short without any kind of lingering, omniscient looming like Glider almost achieved. South Korea's effective ban on Diablo III is most likely at an end now. South Korea wasn't an issue, they assured themselves. How could a core feature of one of the most hotly debated and fought-over moves in microtransactions to this day be the cause of release hardships? People frantically checked their backlogs of notes. More specifically, the South Korean raters felt that the ability to "cash out" on real-money auctions skirted too close to the gambling line. Back in September, we learned that South Korea had denied a rating to Diablo III because of concerns over the real money auction house, a new, hotly debated feature coming to the game.
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This is the forge where artifacts are made.Īnd as the mighty hype machine churns and the release date comes closer and closer until the game is announced, the best-laid plans of men and Blizzard begin to feel the sting of friction. Countless man-hours have been spent toiling behind computer screens and long nights and painful testing. Hundreds of millions of dollars have been poured into this product. Blizzard intends on a worldwide mega-event to launch Diablo III simultaneously in every country, with a massive localization undertaking. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps.ĭiablo III is one of Blizzard's most ambitious (if not the single most ambitious) launch of a game in the history of video gaming. Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre.
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